The command rooms are part of the abandoned base in the "Echoes of a Cold War" level of Black Ops: Cold War. The command room is where your stealth tactics end and the player needs to go into combat mode.
I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, and conveying the mood/story of the level. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.