The tunnels featured in the "Echoes of a Cold War" level in Black Ops: Cold War. The tunnels begin outside, with a zipline section, and then go into a dark, abandoned tunnel system. The player goes up an elevator shaft and reaches the entrance to an abandoned base. I wanted to contrast the entrance & exit's colder toned sunlight with a warmer tone for the elevator.
I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, and conveying the mood/story of the level. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.