Call of Duty: Black Ops - Cold War | Echoes of a Cold War - Satcom

The satcom building featured in the "Echoes of a Cold War" level in Black Ops: Cold War. The satcom building is an iconic structure from the level. It's a combat level, so I wanted to ensure players had plenty of visibility while still breaking up the playspace with shadows.

I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, and conveying the mood/story of the level. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.

The exterior of the Satcom building.  I was responsible for atmospheric fog, exposure, and sun angle.

The exterior of the Satcom building. I was responsible for atmospheric fog, exposure, and sun angle.