The finale level is where all of our heroes and the player unite to fight against Wanda. Another artist created the beautiful skybox and it was my job to match that with my lighting.
I was responsible for lighting and tuning atmospheric settings across the level, working closely with concept artists, designers, fx, and environment teams to maintain story and visual clarity through lighting.
These levels were lit using Unreal's pathtracing rendering mode, and then captured into projections for gameplay use. I worked alongside tech art to assist in troubleshooting any issues capturing the lighting accurately in the projections.