What If...? An Immersive Story | Siberia

The Siberia level where Captain America and Red Guardian face off. This level features three distinct states - dormant, powered on, and emergency - each requiring unique lighting to support gameplay and story progression.

I was responsible for lighting and tuning atmospheric settings across all three states, and ensuring the lighting aligned with story and gameplay direction. I collaborated closely with concept artists, designers, fx, and environment teams to maintain story and visual clarity through lighting.

These levels were lit using Unreal's pathtracing rendering mode, and then captured into projections for gameplay use. I worked alongside tech art to assist in troubleshooting any issues capturing the lighting accurately in the projections. Additionally, I worked alongside tech art and FX teams to integrate my lighting with dynamic fx (lightning, explosions, etc) via our projection system.

The bunker in the initial state the player encounters it - dormant.

The bunker in the initial state the player encounters it - dormant.

The bunker in its powered on stage.

The bunker in its powered on stage.

The bunker in its emergency lighting stage.

The bunker in its emergency lighting stage.