Call of Duty: Black Ops - Cold War | Echoes of a Cold War - Intro

The intro area of the "Echoes of a Cold War" level in Black Ops: Cold War. The intro area is a primarily exterior part of the level but does include an abandoned shack. The idea was to create a very cold looking atmosphere and utilize fog to help sell the vastness of the space. I also used sunlight to carve out the player pathways and create contrasting path choices.

I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, and conveying the mood/story of the level. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.

I worked with fx to make sure atmospheric fog I was responsible for meshed well with their fog fx.

I worked with fx to make sure atmospheric fog I was responsible for meshed well with their fog fx.

Using sunlight to differentiate player pathways.

Using sunlight to differentiate player pathways.

The arrival area to start off the level.

The arrival area to start off the level.