The bunker in Warzone's Caldera map. The bunkers are in different areas of the village & ruins area. The gun rooms were primarily lit by sunlight, but the hallways leading to/from the gun rooms were kept darker and creepier in tone.
I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, and conveying the mood/story of the level. Due to the nature of Warzone's competitive multiplayer mode, visibility for the player was also of paramount importance. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.