Call of Duty: Black Ops - Cold War | Echoes of a Cold War - Abandoned Base

The abandoned base featured in the "Echoes of a Cold War" level in Black Ops: Cold War. The abandoned base is a stealth section where you make your way past guards, ideally without being caught. Lighting was restricted to work lights and sunlight coming through holes in the partially destroyed building.

I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, and conveying the mood/story of the level. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.

The entrance from the tunnels into the base.

The entrance from the tunnels into the base.

Showcasing different player pathways in stealth sections.

Showcasing different player pathways in stealth sections.

Fog was essential for selling the feeling of a cold, long abandoned base.

Fog was essential for selling the feeling of a cold, long abandoned base.